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Runescape is best experienced as a never-ending RPG

Mastering chinchompas was particularly interesting because I opted to runescape accounts search utilizing a kind of cartoon called three-ticking. I'll spare you the specifics--just know that by putting more effort and getting some timing down, you are able to shorten the time necessary to complete certain actions by tricking the game engine into overriding a long animation with a short one.

Old School Runescape is still using the identical engine from 11 years back, and this cartoon trick is just one of many ways players've pushed it to its limitations. Veteran players have figured out the way to do all kinds of items Jagex never really planned on, from multiplying animations to cheesing AI.

I spent more time Hunter than any other skills, but they all follow the exact same pattern. They are like a tug-of-war using the sport itself: as levels begin to need more expertise, you learn more efficient ways to train. As grindy since Runescape is, so long as you feel like you're roughly keeping up with the ever-lengthening EXP bar, and as long as you have a clear goal in sight, it's never too daunting.

But many abilities tack disappointingly early on. I know from experience that it only gets worse when skills reach the 90s, where a single level can take dozens of hours of the same activity. The EXP bar keeps getting larger but there is nothing new to buy osrs accounts do in sight, which is really where leveling skills starts to get dull.

I found the crafting skills particularly tedious. To train Herblore, for example, you withdraw inventory after stock of herbs and water out of your storage, you then just watch your personality combine them. It is a slow process that never necessarily changes, because unlike laying different traps in Hunter, regardless of what potion you are making, you're always doing the identical thing.
  • Created: Aug 9 '19
  • Admin: Sletrry